Sunday, October 21, 2012

EDUC 6713 Reflection


       Self-directed learning is “any increase in knowledge, skill, accomplishment, or personal development that an individual selects and brings about by his or her own efforts using any method in any circumstance at any time” (Cennamo, Ross, and Etrmer, 2009).  Essentially, self-directed learners are motivated to learn and to improve.  Self-directed learners are independent, and this ability to be a self-directed learner is a lifelong skill that students need in order to be successful learners.  Cennamo, Ross, and Ertmer (2009) developed a recommendation for self-directed learning called the “GAME” plan.  The GAME plan suggests that self-directed learners should set goals, take action, monitor progress, and evaluate whether or not the goals were achieved (Cennamo, Ross, and Ertmer, 2009).  As a high school teacher, I believe teaching responsibility and independence is very important. Students are going to be entering the “real world” in a few short years.  Developing a  GAME plan is something that will be beneficial for them.  At this point in their lives, it is necessary that they begin to set goals for themselves.  With the GAME plan, not only do you set a GOAL, you develop an action plan to help carry out your goal.  Perhaps most importantly, you continue to monitor your goal to determine where you are in meeting it.  I can use this on a smaller scale in my math class by having students set goals about their grades, study habits, etc.  Hopefully this skill is something that will carry over into their lives, as it is a valuable skill to have in the real world.  
During this course, I developed my own GAME plan for integrating technology into my classroom using the ISTE standards (ISTE, 2012).  The first indicator that I set a goal to improve upon was NETS 1b, “engage students in exploring real-world issues and solving authentic problems using digital tools and resources” (ISTE, 2012).  One question I hear all the time from high school math students is “when will I ever use this?” It truly is important that students see how what they are learning is relevant.  This course has really helped me to at least work towards achieving this goal.  For the last few weeks, we have been developing lesson plans integrating different technologies.  The lesson that stands out in my mind where I really made an effort to connect the lesson to the “real world” was the lesson on problem-based learning.  While it was a struggle for me to develop a lesson that is relevant to my students, with the help of my professor and colleagues, I finally turned a trigonometry lesson into a project where students use trigonometry to build a new set of bleachers for our school.  Implementing this project with my students was far different than sitting in the classroom working trig problems.  My students were learning the same skill, but were far more engaged and actually excited to complete the project.  The most exciting part for them was using digital tools such as the flip cam to document their work.  Getting out of the classroom was a nice change, and actually using math on a real issue proved to them that what we are learning is relevant in the “real world.”  To revise my plan, I want to change my goal to continue to develop lessons such as these for each unit.  Because of time, it isn’t realistic for me to do something like this for every lesson; however, I’ve learned that it is important for students to see how what they are learning is relevant.  Also, I’ve learned that the students learning was more authentic because they were putting it into action.  Therefore, I would like to use a “real-world” lesson, or problem-based lesson, for each unit. 
The next indicator I decided to strengthen was NETS 2a, “design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity” (ISTE, 2012).  Luckily, during this course I learned many new useful technologies that I can incorporate into my lessons that will indeed promote both learning and especially creativity.  First, we learned how social networking could be used in the classroom.  Vickie Davis suggests, and I agree, that one of the most important benefits of using social networking is the “authentic audience” (Laureate Education, Inc., 2010a).  For my trigonometry lesson, students collaborated with peers via social networking.  Not only was this an effective means of collaboration, I believe students tried harder knowing that someone besides me was looking at their work.  The same goes for the digital storytelling.  Arnie Abrams describes digital storytelling as “sharing stories through words, pictures, music, narration, or video” (Laureate Education, Inc., n.d.).  I had students record themselves discussing each step of their problem.  Not only were students engaged, they were trying harder than ever before and very proud of their own work.  I really believe the use of technology made them more engaged, which in turn promoted learning and creativity.  
Overall, this course has really challenged my thinking in developing lessons for my students.  I want to continue working on my GAME plans and incorporating more “real world” authentic learning and technology.  



References:

Cennamo, K., Ross, J. D., & Ertmer, P. A. (2009). Technology integration for
meaningful classroom use: a standards-based approach. Belmont, Calif.:
Wadsworth.

ISTE, I.S. (2012). Nets for Teachers. Retrieved October 20, 2012 from:
http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2

Laureate Education, Inc. (Executive Producer).  (n.d.) Spotlight on technology: digital storytelling, part 1 [Webcast]. Integrating technology across the content areas. Baltimore, MD: Author. 

Laureate Education, Inc. (Executive Producer). (2010a). Spotlight on technology: social networking and online collaboration, part 1 [Webcast]. Integrating technology across the content areas. Baltimore, MD: Author.

Wednesday, September 26, 2012

Preparing for the GAME


The first indicator that I said I would like to strengthen is NETS 1b,  "Engage students in exploring real-world issues and solving authentic problems using digital tools and resources"(ISTE, 2012).  My goal to obtain that indicator is:

Goals:  To engage my students by covering my standards using real-world issues and technology

One resource that I have used to help obtain my goal is the use of Promethean Planet.  They have flip charts and interactive lessons that I can download and use on my Activeboard.  I have also collaborated with colleagues in my county as well as in my Walden class.  

The next indicator I want to strengthen is NETS 2a, "Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity"(ISTE, 2012).  My goal for this indicator is:


Goals:  To further my knowledge of technology and resources to help design lessons with more digital
            tools to help promote student learning and creativity.

Again, my peers have been a big help in trying to obtain this goal.  I have been given websites and resources that have helped further my knowledge in the use of technology in the classroom.  Another good resource has been our our book, Technology Integration of the Meaningful Classroom Use: A Standards based approach by Cennamo, Ross, and Ertmer.  Their suggestions on the use of technology for the four types of assessment (forced-choice, open-ended, performance-based, and project-based) was very informative (Cennamo, Ross, & Ertmer, 2009). 

I do not feel that I need to alter my GAME plan.  I feel that by strengthening by ability in the above indicators will help my students excel.  I have not learned as much as I thought I would.  The difference has been to just do why I have heard.  Collaborate and investigate resources has been the key. So far I feel that I am on track to accomplish my goal.  I am aware that I have a long way to go but I am making progress one step at a time.  Again, my peers at work and my colleagues here at Walden have been a huge help in obtaining my goals.  Please do not hesitate to offer more guidance and resources. 

References:


Cennamo, K., Ross, J.D., & Ertmer P. A. (2010). Technology integration for meaningful
classroom use: a standards-based approach. Belmont, California: Wadsworth.


ISTE, I.S. (2012). Nets for Teachers. Retrieved September 15, 2012 from:
       http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2




Wednesday, September 19, 2012

Continuing the GAME


This week, I am focusing on how to carry out my GAME plan.  The first goal I chose to work on was to engage my students.  This goal comes from standard 1b of the International Society of Technology Education (ISTE, 2012), which states that teachers should “engage students in exploring real world issues and solving authentic problems using digital tools and resources.”  To carry out this goal, I know that I need to create more “real-world” applicable lessons.  Luckily, with technology, this goal should be easier to reach.  I can use the Internet to collaborate with other professionals.  I am interested to hear what technologies you use that engage your students.  I can also find engaging lessons that use digital tools and resources using sites such as studyisland.com.  I believe students are more engaged when they use such technologies. 

The other indicator I am working to improve upon is 2a, “designing or adapting relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity” (ISTE, 2012).  While this is very similar to my first indicator, this one is a little more difficult for me. This requires me to “design” lessons that incorporate technology.  I have a hard time doing this in math.  This is simple during our geometry units but our algebra units seem to be more of a problem for me.  Some steps I can take would be to design lessons using ActivInspire that allow my students to use the interactive white board or classroom response systems.  Again, I feel that collaboration and talking to other professionals would also be advantageous.  What other technologies can math teachers incorporate into our lessons? I would love to hear your suggestions.

References:

ISTE, I.S. (2012). Nets for Teachers. Retrieved September 15, 2012 from:
       http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2

Saturday, September 15, 2012

Lets Play the GAME

 After reading the National Education Standards for Teaching on the ISTE websites, I realized that there are several areas that I need to try and improve upon.  While I feel that I am a good teacher and my test scores are always very good, incorporating more technology and relating my lessons to real world problems is a weakness of mine.  I have chosen two indicators in which I feel that I need improvement.  To strengthen myself in each of these areas I will develop a GAME plan.  GAME standas for Goals, Action, Monito, and Evaluate (Cennamo, Ross, & Ertmer, 2010).

The first indicator that I would like to strengthen is NETS 1b,  "Engage students in exploring real-world issues and solving authentic problems using digital tools and resources"(ISTE, 2012).  My GAME plan for indicator 1b is:

Goals:  To engage my students by covering my standards using real-world issues and technology

Action:  I will create more real-world lessons.  To accomplish this I will search internet, collaborate,
             and try to communicate with other educators across the world using technology.

Monitor:  To monitor whether this is successful I will have to assess my students progress closely to
                determine if they are learning as they have in the past.  I can monitor my progress in finding
                real-world lessons by reviewing lesson plans and curriculum maps.

Evaluate:  The ultimate evaluation to me are test scores.  How well did my students fully understand the
                 material?  I can use this knowledge with previous scores to evaluate myself and my real-  
                 world lessons.

The next indicator I would like to strengthen is NETS 2a, "Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity"(ISTE, 2012).  My GAME plan for indicator 2a is:


Goals:  To further my knowledge of technology and resources to help design lessons with more digital
            tools to help promote student learning and creativity.

Action:  To accomplish my goal I will dedicate myself to go to workshops discussing integrating
              technology as well as student creativity.  I will also begin researching online as well as texts.

Monitor:  When I go to workshops, read texts, or search the internet, I will determine their success by
                whether or not I can bring something back that I did not know before.

Evaluate:  I will evaluate my actions based on my goals.  Did I reach them?  Have I increased my
                ability to incorporate technology, and more importantly new technology, into my lessons?

Please help me achieve my goals.  My first action is to ask my peers and classmates for any advice.  I teach high school mathematics and welcome any information that would make me a better teacher.  I need the most help in finding real world applications for my Math II standards in Georgia.


Reference


Cennamo, K., Ross, J.D., & Ertmer P. A. (2010). Technology integration for meaningful
classroom use: a standards-based approach. Belmont, California: Wadsworth.


ISTE, I.S. (2012). Nets for Teachers. Retrieved September 15, 2012 from:
       http://www.iste.org/docs/pdfs/nets-t-standards.pdf?sfvrsn=2





Tuesday, April 17, 2012

Reflection

 I began this program so that I could be more knowledgeable in using technology as resources for my classroom.  This course, Bridging Learning Theory, Instruction, and Technology, has been very helpful in helping me acquire my goal.  Actually, it has been the first class to really broaden my understanding of how to incorporate technology in my class.  It has also given me several very useful tools, both technological and instructional, that I know will be very beneficial in the success of my students.
     During our first week, I described my personal learning theory as a mixture of several theories.  Behaviorism would probably have been the best description.  I feel that my views on my learning theory have not changed.  I still feel like a good combination of theories is the best method of teaching.  I am actually more sure of this now then before the class started.  However, after taking this class, I have a deeper understanding of the different learning theories.  This understanding will help me be more effective at incorporating the many strategies and theories that I believe is essential in our 21st century classrooms.
     The most beneficial information I received from this course was the technology tools that we had to incorporate into our lessons for Walden.  I have already began to use SpiderScribe and our math department has began working on a wiki.  I have already had the opportunity to use response systems in my classroom.  Adding SpiderScribe and a wiki for my classes will hopefully engage more students in my lessons.  I feel that SpiderScribe is a great way for students keep their notes and thoughts organized and they enjoy it much more than flipping through their hand written notes which are often not legible and scattered in thought.  The wiki we are creating will give students a place to go and receive additional help, assignments, and communicate with one another outside the classroom.
     In the future I would like to try and create more interactive assignments into my lessons.  My lessons do not usually consist of constructivism and I feel this is an area that would greatly benefit my students.  Another goal that I need to achieve is finding more useful technology to introduce to my students that can be beneficial for their math lessons.  My eyes have been opened during the last five weeks concerning technology and it’s uses.  I never would have known about tools such as Voicethread and Spiderscribe without this class.  The use of these tools, as well as others that I have not discovered, are also very beneficial for remediation, diversity, and most of all differentiation.
Technology is very important in today’s classroom as well as in today’s world.  School is changing as is our method for learning and teaching.  To achieve success we must embrace technology and make it a part of our schools.  I still believe that the most important factor to successful teaching is good classroom management.  I am believe that technology can hinder learning as much as it can be beneficial, so we must be careful as educators to have a method for our madness.

Wednesday, March 28, 2012

Social Learning Theory

According to Siemens, a learning theory must do the following things:
   1. Explain how learning occurs
   2. Allow us to create future models of learning
   3. Help make sense of the present

Over the last few weeks we have discussed behaviorism, cognitivism, constructivism, and now social learning theory.  I believe that I could argue that each of the four theories just mentioned have the three characteristics that would classify them as good learning theories.  I can also argue that none of the above theories can be successful without the implementation of another.  I will not bore you with that discussion. Instead, I will give you my opinion on the social learning theory.

The social learning theory refers to learning that takes place from a social network.  It basically states that people learn from watching, talking, and questioning others.  This makes common sense.  I watch my three year old watch television or her mother and try to mimic every move.  This is a learning process.  This theory was never so evident than when I was getting my undergrad.  I recall many nights of my classmates and I getting together to study or try to figure out what in the world our professor was talking about during class.  Especially during my higher level math classes.  We used one another for knowledge.  All of us contributed in some form or another.  Ones that did not contribute usually got weeded out of the group.  This social networking, or collaboration, was instrumental in my success.  I gave you that information to show that I really do believe in the social theory and the power that it can have on people that are trying to learn.  I often let my second block class discuss answers and harder math problems with another.  This, however, leads to my issue with the theory.  Students must want to learn and be somewhat motivated for this socialistic approach to work.  Many of our students today do not possess this trait.  Students at a university usually do as do younger children.  Unfortunately, our students are growing up in a society where there are few consequences and failure is not that bad.  With this mentality the social learning theory can actually do more damage than good.  As I stated earlier, I let one of my three blocks use this socialization.  The other two are not as concerned with their learning and it becomes exactly what the name states, social.

In closing, I use a plethora of learning strategies and theories in my classroom.  Some that "experts" would love and others that "experts" would hate.  This mix and match style is what I believe to be effective.  By no means do I believe that my style of teaching is the best or most efficient and I am not naive enough to think that it works for all styles of learners.  This is why I get aggravated at "experts" that tell me how I should be teaching.  Most that have never sat in a public high school with so many different backgrounds and different learning capabilities.

My voicethread was giving a quick review to my students on solving exponential equations:
http://voicethread.com/share/2913220/

Wednesday, March 21, 2012

Constructionism: Another learning theory

In my professional career, I cannot even start to remember all the "learning theories" that I have heard.  This week we discussed the theory of constructionism/constructivism.  This theory basically says that people learn better when they discover or build something on their own.  Again, is this not common sense? I am a firm believer that none of the theories that I have ever heard work in our classrooms.  However, the combination of these theories along with good classroom management is the key to success.  Over the last few years I have been fortunate to witness an elementary school, middle school, and a high school in action.  What I have noticed will hopefully spark some good discussion.

First I will start with the elementary school.  During my observations I noticed that the first and second grade students were very intuitive. They sat there trying to discover new things and discussed what they were doing with one another.  The fifth grad students were still somewhat curious but their conversations were not on topic.  The middle school offered a different scenario.  The students asked questions during class but did not like the idea of being pushed. They wanted to be shown and their conversations were more social than scholastic.  In high school the students seemed to have no interest in learning.  There were a few but most wanted to do what they needed to get by.  Very few questions were asked during the teaching and most would have rather taken a nap than learn.

My point is this, young kids want to learn.  They love it.  They want to know how to count and how to read and write.  As kids get older, this trait becomes extinct and students have an I don't care attitude.  If you have raised children you know what I am talking about. Therefore, I do not believe what works for younger kids works for older students.  I also know that socioeconomics plays a huge part in the learning process and this is something that most theorists do not take into consideration.  As our state of Georgia found out in its attempt to improve math scores, things look good on paper but unfortunately our classrooms are not all the same and our students are not all the same.  Therefore, no one method can hold true.  Yes I think constructionism is a very successful tool but you must have motivated students for it to be successful.

In closing, I know that constructionism is the best method of learning.  I also think that technology will allow us to become more successful with incorporating this theory into our classrooms.  Hopefully moving forward, we can find the time and resources to allow our students to probe deeper in their learning.